September 12th 2022: Guild Hall and Adjustments
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It seems you artisans and merchants can now feel at rest for today we are opening the Guild Hall, a place for you to negotiate and keep tabs on the government. Or something like that. What is next? The new king will come to reclaim the throne?
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After some complaints, we hired more Slayers to help fight the bat plague. Who would have guessed people would end up liking them.
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The Gardens of Herne were supposed to be a safe place to all, but it seems our guards were too keen on keeping the loiter rules even there. That is fixed by now.
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