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    xtnbforumthe50

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    • My Complete Memory Locket Hunt in Hollow Knight: Silksong

      My Complete Memory Locket Hunt in Hollow Knight: Silksong

      Find all 20 Memory Lockets in Hollow Knight: Silksong to expand Crests and equip more Tools with this route-driven guide.

      When I set out to collect all 20 Memory Lockets in Hollow Knight: Silksong, I thought it would be a short side errand. A few hours later, I was deep in hidden alcoves, breaking cocoons in Bilewater and juggling Rosaries at three different vendors. Memory Lockets are the key to expanding Crests, which lets Hornet equip more Tools on each Crest. Since maximizing her loadout can completely change how a fight plays out, I knew I had to find every single one.

      First, let me mention the gear and unlocks I needed. The hunt is much smoother if you have wall jump, double jump, at least one Simple Key, Silk Soar from Act 3, and a decent pile of Rosaries. You will spend 480 Rosaries just on vendor lockets: Mort sells one for 150 after you pay 30 to enter his building in Pilgrim's Rest, and Frey in Bellhart sells another for 330. Keep those funds ready.

      My early route looked like this. In Bone Bottom, I accepted the Volatile Flintbeetles Wish from the Wish Board and completed it to receive a Memory Locket. In the Marrow, I waited until I had wall jump, then climbed the route to a locket. Wormways, above Moss Grotto, was easier to reach once I knew the path; it sits just above the grotto. In Deep Docks, I used a Simple Key on the locked door and followed the path to the reward. The Far Fields area held two more: one from Mort in Pilgrim's Rest after paying the entrance fee and his price, and one at the end of a hidden path in the secret area that only opens after Act 3.

      After that, I moved through Hunter's March and Greymoor. In Hunter's March, I found a cage at the marked position and hit it repeatedly until it released a Memory Locket. In Greymoor, the path to the locket forced me past a Mitemother, so I kept my guard up. The Bellhart region gave me three lockets. First, I entered Halfway Home and jumped to the top-left ledge to reach a hidden alcove. Second, I bought one from Frey for 330 Rosaries. Third, I used Silk Soar above Bellhart to reach an alcove that would otherwise be unreachable. That third one is easy to overlook because the unlock only arrives in Act 3.

      The midgame regions tested my movement. In Blasted Steps, I followed the mapped route to the locket. In the Sands of Karak, the third seed created a forked tree; I took the left path, found the seed hanging from the ceiling, and that seed opened another leftward path ending at a Memory Locket. In the Slab, I double-jumped and broke through the ceiling, entered the cave, climbed the wall, and took the first path on the right to an alcove. In the Underworks, the room with three Rosaries devices hid a platform on the left wall; from there, I found a hidden hole in the ceiling and followed the path to another locket.

      The late-game lockets required more careful navigation. For the Choral Chambers locket above the Grand Bellway Bell Beast, I started at Songlcave, passed through the Cogwork Core and Whispering Vaults, used the elevator down to the Underworks, hit the switch at the bottom without riding the elevator, and accessed the area beneath it. That route feels obscure, but the locket is sitting there once you commit to the detour. In the Whispering Vaults, a hidden path in the top-right corner of a room leads to a climb and another Memory Locket. In Memorium, I used double jump to enter and made my way to the marked position. Finally, Bilewater gave me two more. One was down a hidden path near the fast travel point, and the other was hidden inside suspended cocoons at the marked position; I broke them open and claimed the last locket.

      I often ask myself: was every detour worth it? When I look at Hornet's Crests now, each one can hold an extra Tool or two, and that flexibility makes the whole hunt feel justified. If you are only planning to use a couple of Crests, you can skip some of these, but for a full build, all 20 Memory Lockets are worth collecting.

      Here is my quick checklist:

      Region
      Method

      1
      Bone Bottom
      Complete Volatile Flintbeetles Wish

      2
      The Marrow
      Climb with wall jump

      3
      Wormways
      Path above Moss Grotto

      4
      Deep Docks
      Open Simple Key door

      5
      Far Fields / Pilgrim's Rest
      Pay Mort 30 + 150 Rosaries

      6
      Far Fields
      Hidden path after Act 3

      7
      Hunter's March
      Hit the cage repeatedly

      8
      Greymoor
      Follow path past Mitemother

      9
      Halfway Home
      Top-left ledge alcove

      10
      Bellhart
      Buy from Frey for 330

      11
      Bellhart
      Use Silk Soar above Bellhart

      12
      Blasted Steps
      Follow mapped route

      13
      Sands of Karak
      Third seed left path, then ceiling seed

      14
      The Slab
      Double jump through ceiling, first right path

      15
      Underworks
      Left wall platform, hidden ceiling hole

      16
      Choral Chambers
      Elevator switch route from Songlcave

      17
      Whispering Vaults
      Hidden top-right path

      18
      Memorium
      Double jump enter, marked position

      19
      Bilewater
      Hidden path near fast travel

      20
      Bilewater
      Break suspended cocoons

      I hope this checklist saves you some backtracking and helps you fill out your Hornet's Crests without pulling your hair out. Sticking to the route above should get you through every locket in a single dedicated sweep, so you can spend less time wandering and more time actually enjoying the extra Tool flexibility.

      Once your collection is complete, you might already be eyeing the next world to explore. If you're looking to pick up a similar Metroidvania without overpaying, a quick [game price comparison]( can point you toward the best deals on titles that reward that same sense of discovery — because hunting down hidden secrets is always better when you got the game at a fair price.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked

      The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked

      Hollow Knight: Silksong boss ranking highlights unforgettable encounters and masterful design, making Hornet's journey through Pharloom iconic.

      Now in 2026, months after finishing Hollow Knight: Silksong, I still find myself replaying its bosses in my head. After fifty of the most glorious hours I have ever given to a video game, Team Cherry's adventure left me desperate to write about it until my fingers hurt. The bosses felt like the ideal starting point because they are not merely difficult obstacles; they are one of the highest quality collections of encounters I have ever experienced in this genre.

      Below is my personal ranking of the ten best boss fights in Hollow Knight: Silksong, ordered from tenth to first. This is not a how-to guide, but rather a love letter to the encounters that made Hornet's journey through Pharloom unforgettable.

      10. Forebrothers Signis and Gron

      I met the Forebrothers quite late, which made the fight feel a little easier than it probably should have been. Even so, the encounter clicked because of how the two siblings work together. The game gives you time to learn one of them before throwing both at you, and from that moment it becomes a beautiful adaptation of the Mantis Lords from the original Hollow Knight, but with molten rain falling from above. Signis threatens the horizontal space while Gron covers vertical and diagonal lines, so my eyes had to stay sharp in every direction. It turned into a reflex challenge that felt genuinely fantastic.

      9. Phantom

      By the time I reached The Mist, I was stunned by the sheer size of the game and its ability to keep reinventing itself. Phantom is not an especially complex fight, but the buildup with the organ and the boss's entrance make the moments before the battle just as memorable as the clash itself. This encounter embodies what I love most about this type of duel: elegant movement, quick animations, attacks that feel ripped out of an anime, and plenty of parries. Phantom may be the least varied boss on this list, but its simplicity and superb presentation made me treasure it deeply.

      8. Widow

      Silksong begins with a noticeable difficulty spike compared to the original Hollow Knight, and the Widow goes beyond just being tougher. It was my personal introduction to the idea that beating the original game is not enough preparation for Pharloom. This boss throws multiple attacks from different directions at once, at speeds that made Soul Tyrant feel almost slow. The superb animations, wonderful introduction, and the lore tied to Bellhart's story all combined to convince me that even the best Hollow Knight bosses would fall below the average of this new creation. The Widow's design and arena are outstanding, so placing it this low only proves how absurd the overall quality is.

      7. First Sinner

      First Sinner feels like a boss that would have been locked away as a Pantheon 5 exclusive in the original game. From the aesthetics of its movements to the orientation and style of its attacks, this fight demands godlike precision while being extremely showy. I beat it on my second try, yet I still remember every pattern in minute detail, which is my biggest argument for its inclusion here. It summons runes like Pure Vessel, teleports like Grimm, and calls needles like Radiance. It works beautifully as an ode to its predecessor.

      6. Shakra

      I am a huge fan of humanoid fights that demand agile reaction times, and Shakra might be the fastest boss in the entire game. Wielding her iconic rings, she moves at the speed of light, throws them with pinpoint accuracy, and teleports in every direction like something straight out of Dragon Ball Z. Team Cherry seems to anticipate common player tactics and punishes you if you try to rely on them here. What gets me is that the fight is essentially a friendly sparring match between warriors before the end of time. There is no prize, no plot advancement, and nothing at stake. It is fighting for the art of it, and that adds a rare sense of solemnity and positive unproductiveness.

      5. Second Sentinel

      Aside from the Last Judge, I spent most of the first half of the campaign without facing any truly major challenge, so encountering the Second Sentinel was a much-needed reality check. Its entire questline is memorable, and I loved how I had to build its heart to activate it. It ranks highly because the fight itself is superbly designed. The Sentinel is fast, hits hard, strikes in every direction, and rarely leaves an opening. That is exactly the kind of boss I love to fight until I completely master it. When you learn its moveset, you understand when to go under it, when to pogo it, and when to dash back. It best embodies the philosophy that has given so many of us headaches and satisfactions over the years.

      4. Lost Lace

      Part of me feels that facing Lace three different times during the story could have diminished her final fight, and yet it remains among the best in the game. The entire scene is terrifying: fighting in the abyss while the Grand Mother Silk's daughter watches on, visually raising the stakes for Hornet and the whole kingdom. Lost Lace delivers one of the toughest fights in all of Silksong. She repeats her elegant and varied attacks while adding a repertoire of void moves that deal huge damage and are incredibly hard to dodge. Three phases, dark waves covering the screen, tentacles rising from the ground, and constant parries make this fight sensational.

      3. Tormented Trobbio

      The first time I faced Trobbio, I felt almost sad because I beat him on my first try and did not have the chance to properly appreciate him. Then Tormented Trobbio appeared, and it felt like a gift from the heavens. I got to fight him again at a harder level, with more time to enjoy the encounter. Somehow, he is so perfectly telegraphed and balanced that I defeated him on the first try again, but this time my heart was pounding and my senses were fully stimulated by the audiovisual spectacle. I still replay his colorful choreography and spectacular introduction in my mind, wishing for a boss rush mode just so I could fight him again and again.

      2. Cogwork Dancers

      It is curious that a boss who literally tells you what he is going to do next remains one of the hardest in the game. What first seems like a simple gimmick turns out to be one of the best fights in the entire genre. Each of the three phases is perfectly planned, giving you time to adjust to the increasing demands while positioning becomes vital for avoiding the overwhelming number of attacks they unleash together and individually. Their dance tells their story alongside that of their kingdom, suppressed by the Citadel like everything else. It is romantic and bleak, just like Hollow Knight: Silksong itself.

      1. Skarrsinger Karmelita

      In a game full of excellent bosses, choosing first place seemed difficult until I came across Skarrsinger Karmelita. Far Fields hides far more than meets the eye on a first playthrough, and I honestly did not expect the best boss in the entire franchise to be waiting there. Karmelita is both the hardest boss in all of Silksong and the most wonderful demonstration of why the game is a masterpiece. From her chants before entering to her unstoppable charges, her beautiful animations and smooth transitions make the fight flow like silk. Every parry she made, every projectile she hit me with from impossible angles, and every time I had to enjoy her tunes before getting my head kicked in convinced me: Skarrsinger Karmelita is the best boss in Hollow Knight: Silksong.

      Whether Silksong is already sitting in your library or you have been waiting for the perfect excuse to dive into Hallownest's vibrant sequel, these boss fights alone are reason enough to pick up the game. Skarrsinger Karmelita's mesmerizing battle, the tragic dance of the Cogwork Dancers, and every other encounter on this list represent some of the most polished and memorable combat the genre has to offer—an experience that deserves to be felt firsthand rather than just read about.

      If this ranking has convinced you to finally experience Hollow Knight: Silksong for yourself, you might want to check pricing across different stores before making the leap. Different platforms and regions can have surprisingly different rates, so it pays to [compare prices here]( before your journey into Pharloom begins.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis

      Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis

      A 1971 Dodge Challenger in original TX9 Formal Black anchors this Mopar stockpile tour, joined by a 550-hp 1965 Coronet and a driver-ready 1967 Dart.

      I’ll say it up front: I’m a sucker for wild Mopar colors. Plum Crazy, Go Mango, SubLime—you name it. But every so often, a black muscle car comes along and reminds me that nothing beats the original shade. Black hides nothing at night and absorbs everything in daylight. On a 1971 Dodge Challenger, the effect is pure intimidation. That’s exactly why a recent video from Backyard Barn Finds caught my attention. They traveled to Port Jervis, New York, to meet a father-son duo with a stockpile of Mopars, including a worn-out Challenger that still wears its TX9 Formal Black paint code.

      The trip didn’t start in a garage. It started at Hawk’s Nest, a winding scenic overlook that has appeared in car commercials and movies. I appreciate that Parker and the crew took a moment to show the drive itself. It sets the mood. Old cars feel different on roads like that. You hear the engine against the guardrails, and suddenly the whole point of owning a classic makes sense.

      That brings me to the first car they showed: a 1967 Dodge Dart. This wasn’t some trailer queen. They actually drove it to the meeting. It’s been restored, it runs, and it has a fresh 318 under the hood. Is it a fire-breathing muscle car? No. But it’s the kind of car you can jump in and drive anywhere. The owner didn’t seem desperate to sell, but he threw out a number around $20,000. In my world, that’s a fair entry point for a solid driver.

      Then the tone shifted. The real showstopper for me was a 1965 Dodge Coronet. On the outside, it doesn’t scream outlaw. But under the hood sits a 440 with a four-speed behind it, aluminum heads, and a full TTI exhaust. The seller said it’s making around 550 horsepower. That’s nearly three times the Dart’s output. The Coronet has been worked over from front to back, and I can only imagine how it feels when the secondaries open. There was no asking price mentioned, but I suspect this one would require a much bigger wallet.

      And then we got to the car I came for. The 1971 Challenger is not perfect—far from it. It sat for years in a muddy driveway, and the rust is there if you look. But it’s complete. The interior is present, and it runs and drives. The 318 and automatic aren’t glamorous, but the car still sounds mean. Maybe that’s just the black paint talking. The asking price is $18,000. In 2026, that’s still a chunk of change, but for a running, driving ’71 Challenger with an original TX9 black code, it feels like a project with real potential. I’d rather see someone restore this than let it rot further.

      As if the garage tour wasn’t already enough, the seller also has a 1973 Plymouth Duster. It’s another 318 car, but it has a fresh transmission. The body is in better shape than the Challenger, though it still has some rust. The asking price sits somewhere between $14,000 and $16,000. For a first-time buyer wanting a lightweight Mopar, that might be the most sensible option on the table.

      Here’s a quick summary of the cars and their rough numbers:

      Vehicle
      Drivetrain
      Condition
      Estimated Price

      1967 Dodge Dart
      318, fresh
      Restored driver
      ~$20,000

      1965 Dodge Coronet
      440, 4-speed, ~550 hp
      Restored, modified
      Not listed

      1971 Dodge Challenger
      318, automatic
      Complete, runs, rust
      $18,000

      1973 Plymouth Duster
      318, fresh trans
      Better body, rust
      $14,000–$16,000

      At the end of the day, I’m just a regular enthusiast watching from home. I don’t have a barn full of Hemis or a disposable budget. But that’s the great thing about this hobby. A car doesn’t have to be perfect to be worth saving. The black Challenger may have a tired small-block and some rust, but it still carries the same silhouette that made these cars legendary. If I had the space and the spare cash, I’d be making a call to Port Jervis. 🖤🏁

      The same thrill I get from spotting a fair-priced Mopar in a dusty driveway is what drives hobbyists of every stripe to keep hunting. Whether you're chasing a numbers-matching Hemi or a nearly forgotten arcade classic, the rush of finding genuine value never gets old. It's the kind of feeling that turns ordinary afternoons into stories you tell for years. That itch to uncover a steal isn't limited to sheet metal and carburetors—it carries right over to any market where patience and sharp eyes pay off.

      Classic car forums have their endless "for sale" threads, and the digital world has its own equivalents. For anyone who enjoys the hunt for a good bargain on the gaming side of things, keeping an eye on [DealNest game deals]( scratches a similar itch. Just as I'll spend an evening scrolling through classifieds for a promising project car, someone else might spend that same hour sorting through price drops for an overlooked gem. Either way, the chase is half the fun—and landing that deal is the other half.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss

      Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss

      Hollow Knight: Silksong's Savage Beastfly boss and r/f***savagebeastfly frustration inspire this guide to its two attacks and minion survival.

      Hollow Knight: Silksong’s collection of challenging bosses has produced no shortage of frustration, yet few enemies inspire the same strange mixture of dread and resentment as the Savage Beastfly. It is not the most complex creature in the game, nor does it possess a sprawling moveset. In fact, the beast has only two attacks. Even so, its brutal damage output and constant stream of summoned minions have turned countless attempts into abrupt, humiliating deaths. By 2026, that frustration has solidified into a full-blown community phenomenon, complete with dedicated hate posts, victory celebrations, and tactical discussion.

      Why The Savage Beastfly Feels So Unfair

      The game already has vicious roadblocks like Sister Splinter and Moorwing, both of which were tuned down after launch. The Savage Beastfly, however, remains a different kind of challenge. It hits hard enough to erase health bars, spawns minions that disrupt the rhythm, and demands precise positioning even in seemingly open arenas. For many players, knowing what to do is not the problem; executing it while multiple smaller threats buzz around the screen is.

      A brief look at the community paints a clear picture:

      • 😤 Hate posts aimed directly at the boss

      • 🎉 Celebration threads for players who finally win

      • 🧠 Strategy tips for dodging, damage windows, and minion control

      • 🐜 Complaints about the runback and its ambushing ant soldier

      What makes a boss with only two attacks so maddening? That question sits at the heart of the subreddit. The answer usually involves the gap between theoretical simplicity and actual survival. The Savage Beastfly punishes greed, panic, and even small positioning errors with shocking efficiency.

      A Subreddit Built On Shared Rage

      The dedicated community space is aptly called r/f***savagebeastfly, and it began gaining traction shortly after Silksong launched. Scrolling through the posts reveals an almost therapeutic cycle of venting and support. Some players describe their first kill as a life-changing relief, while others warn newcomers about the specific bait-and-smash pattern that follows the minion summon.

      The subreddit is not entirely consumed by rage. Hidden beneath the avalanche of insults directed at the boss are brief, useful tidbits:

      • Strike during the short recovery after the ground charge

      • Clear minions before they overwhelm the arena

      • Do not dash too early when the Beastfly feints

      • Save resources for the second phase if minions spawn in clusters

      These tips matter because the boss often feels like a battle against chaos rather than a single creature.

      The Ant Soldier That Adds Insult To Injury

      Perhaps the most relatable target of frustration is not the boss itself, but a single ant soldier positioned on the runback. After a devastating loss, players must make the journey again, and this ant soldier waits with a well-placed trap that seems designed to drain whatever composure remains. One post in the community jabs at the ant for being unemployed, though others counter that the ant is extremely good at its current job: annoying every player it meets.

      Is that ant soldier the real villain? For players already reeling from the Savage Beastfly, the answer often feels like a resounding yes. The runback becomes a psychological test, forcing Hornets to navigate a minor but persistent threat before facing the creature that already defeated them.

      A Strange Kind Of Community Therapy

      There is something oddly healthy about the shared hatred. In a genre that often celebrates silent perseverance, having a space to vent about a boss can soften the sting of failure. The Savage Beastfly may not have the legendary status of Silksong’s more complex fights, but it has earned a unique place in the community’s memory in 2026. It represents how a simple design, when tuned aggressively, can become a cultural lightning rod.

      Anyone who has been flattened by the Savage Beastfly more times than they care to admit can find kindred spirits in the subreddit. They can read victory stories, borrow a trick or two, or simply add their voice to the chorus of frustration. The boss remains deceptively simple on paper, but as the community has proven, simplicity does not mean forgiveness.

      For all the frustration it delivers, the Savage Beastfly fight is a testament to why games like Silksong keep players coming back. Every hard-earned victory, every new strategy discovered, and every shared joke about that ant soldier remind us why we play in the first place. The difficulty is part of the charm — it makes the triumphs sweeter and the community stronger.

      Of course, experiencing memorable gaming moments like this is easier when you don’t have to break the bank to do it. Players hunting for their next challenge — or looking to revisit older titles in their backlog — can always check out [where to buy cheap games]( to keep the adventure going without draining their wallet. After all, saving a few bucks on one game just means more room in the budget for the next boss that will inevitably wreck you.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • My 2026 Run Through the Great Taste of Pharloom for the Pale Oil

      My 2026 Run Through the Great Taste of Pharloom for the Pale Oil

      Hollow Knight: Silksong's third Pale Oil nail upgrade requires completing Mergwin's Great Taste of Pharloom wish—gather five ingredients.

      Let me tell you, upgrading my nail in Hollow Knight: Silksong has been a ride. As of my 2026 run, the third Pale Oil still isn't just sitting around waiting for you—Mergwin locks it behind one of those sprawling Wishes, the Great Taste of Pharloom. I found the quest-giver in the Choral Chambers, that room on the left side of the map with the little building-like figures drawn in. It's northwest of the Citadel Spa and just west of Cogwork Core. When I reached Mergwin on the far right, I had to smack the Pale Oil container first. Then I accepted his grocery list: five items for his master. The list looked innocent enough.

      Item
      Where to Grab It
      My Honest Vibe

      🍲 Mossberry Stew
      Mosshome, Moss Druid
      easiest of the bunch

      🍷 Vintage Nectar
      Greymoor, Halfway House
      ants. so many ants

      🥒 Pickled Muckmaggot
      Sinner's Road kitchen boss
      cooking chaos

      🌰 Crustnut
      Sands of Karak
      platforming pain

      📦 Courier's Rasher
      Bellhart, timed delivery
      don't get hit

      How I Found the Mossberry Stew

      The Mossberry Stew was a nice warm-up. You need to have finished the Berry Picking quest. If you did it ages ago like me, you can just pop back to the Moss Druid in Mosshome. I took the shortcut elevator up from Bone Bottom, went up to the room where I got the Silkspear art, and kept right until her room. A quick chat and the stew slid into my inventory. No fuss, no boss, just... stew.

      How I Found the Vintage Nectar

      Then I headed back to Greymoor, because Creig at the Halfway House knows his fancy drinks. He demanded 480 Rosaries—steep, but I paid. Of course, he “forgot” to mention the basement was basically an ant convention. Once I reached the cellar and touched the vintage on the shelf, Hunter's March sent in the cavalry: Skarrlid, Skarrwing, Skarr Scout, Skarr Stalker, Spear Skarr, Skarrgard. Two waves of them. I had to wipe them all out before the Vintage Nectar finally let me collect it. On my way out, I definitely gave Creig a piece of my mind—someone should really call the health inspector!

      How I Found the Pickled Muckmaggot

      This one sent me back to Sinner's Road. If you haven't found it, the best route is via the exit at the top-right above the Halfway House in Greymoor. Inside, I went all the way right to a dead-end, used a double jump to get into the walls, then wall-climbed into the next room. Pro tip: open the shortcut on the left as soon as you can, because the next room is a boss fight.

      I rang the gong and faced the two lesser cooks first. Then Disgraced Chef Lugoli wrapped up the second and third parts. Honestly, I won't sugarcoat it—the chef had me scrambling. I learned to stay under the lesser cooks and dash behind them. Against Lugoli, I kept to the center, stayed grounded, and in the second phase I stood beside where he surfaced from the maggots. If the maggots clipped me, I healed after dashing under Lugoli to the far side.

      How I Found the Crustnut

      The Crustnut sounds like a snack, but it's a whole ordeal. It's in the Sands of Karak, an optional area you've walked past on the Blasted Steps but can't access without at least the Clawline. The entrance sits above the Pinstress's home on the west side, so I had to defeat the Great Conchflies first.

      Then came the platforming—northwest through difficult but straightforward jumps to a tall vertical chamber. I highly recommend doing three things before pushing deeper: buy the map from Shakra on the second left from the bottom, knock down the giant red spike to open a shortcut back to Blasted Steps, and reach the east bench to move your checkpoint closer. That place is not a backtracking playground.

      When I was ready, I climbed the vertical chamber, broke the coral crystals to reveal a chamber to the left above Shakra's map spot and below the Coral Tower road. My only real goal was to keep heading west until there was nowhere left. The Crustnut was waiting at the end of that long, spiky road.

      How I Delivered the Courier's Rasher

      This is the one I saved for last, and it's basically the White Flower quest on a timer. Tipp and Pill in Bellhart start you off, but first I made sure My Missing Courier and My Missing Brother were done. I equipped Silkspeed Anklets and used Flea Brew before talking to them—every second counts.

      The moment I chatted with them, the timer started. I could pause it by opening either menu fully, but I mostly kept moving. My route in ten steps: right to the end of Shellwood before the bench; ascend to Blasted Steps; go right to where I met Shakra, then ascend to the room before Last Judge; use the left wall to skip the driznit; sprint through Last Judge's arena ignoring enemies; race right through the Grand Gate to the platform chamber; climb the platforms through Choral Chambers to the Terminus sign; sprint right using the floor shortcut; take the exit at the top left, then the second alcove on the right; and finally run right using levers to reach Mergwin. I stayed careful—walls hurt, enemies hurt, and I jumped over threats with Clawline. It was tense, but delivering all five at once saved me a trip.

      Rewards for Completing Great Taste of Pharloom

      When I handed over the Courier's Rasher with the other four, Mergwin made that gelatinous dessert for his master. The cutscene was a lot, but once it finished, he gave me the Pale Oil from the pedestal on his right.

      Then it was back to the Pinmaster in Bellhart to put that oil to use. My nail gained a full level of sharpness, boosting both regular attacks and nail arts. Worth it? Absolutely.

      That kind of payoff is exactly why I keep coming back to Silksong—every quest, no matter how frustrating, feeds into a bigger sense of progression. Between the map purchases, upgrades, and countless deaths, the game rewards patience. And with so many hours of content waiting in Pharloom, it is genuinely one of those games you want everyone to experience.

      If you have been holding off on starting your own journey, now is a good time to pick it up. Prices for the game vary depending on the platform and region, so I always suggest doing a quick [game price comparison]( before committing. DealNest makes that easy by checking prices across multiple stores at once, letting you focus your energy on the quests ahead instead of hunting for deals.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • What Counts for 100% Completion in Silksong and What Doesn't

      What Counts for 100% Completion in Silksong and What Doesn't

      Hollow Knight: Silksong completion guide details checklist items, stat upgrades, and tools needed for the 100% achievement.

      Tracking down a full completion run in Hollow Knight: Silksong can feel mysterious at first. The game does not openly explain what pushes its internal percentage higher, and many players only discover the system after obtaining a particular item. Once the Farsight item is found and placed inside Hornet's Bellhome, the current completion status becomes visible, but the exact requirements for the Completion achievement remain hidden. This guide walks through the categories that matter for a 100% run and clarifies which activities do not contribute.

      In the original Hollow Knight, reaching 112% completion required collecting every Mask Shard, Vessel Fragment, Charm, Nail upgrade, equipment piece, and spell. Players also had to defeat progression-related bosses and clear miscellaneous challenges such as the Colosseum of Fools. Silksong follows a similar philosophy, though its own checklist has a few important differences.

      As of the current version in 2026, the completion route remains focused on collectible categories rather than raw boss count. To earn 100% in Silksong, players must still find every stat increase item, every Needle upgrade, every ability including all Ancestral Arts and Silk Skills, every Crest, and every Tool in the game. Upgraded versions of base Tools are not counted separately, so acquiring the base Tool is enough.

      The main difference from the original Hollow Knight is significant. Silksong does not require players to defeat every boss, nor does it require completing every Wish. The only bosses and Wish quests that matter for completion are those connected to one of the items on the checklist.

      For example, the Broodfeast quest must be finished because it rewards the Longnail. The quest itself adds no percentage, but the Longnail does, so the quest becomes mandatory for a true 100% run. A similar rule applies to many side activities. Individual Fleas do not count toward completion, but finding 25 Fleas is one of the requirements to enter Act 3.

      Progression goals follow the same logic. Players will not earn percentage for acquiring each piece of the Threefold Melody, nor does each collected Map provide any direct progress. However, because these objectives are required to reach Act 3, they are technically unavoidable on the road to 100% completion. In short, some tasks are mandatory because they unlock required items, even if the task itself does not move the percentage.

      The table below summarizes what counts and what does not.

      Category
      Counts toward 100%?
      Notes

      Farsight item
      No direct percentage
      Unlocks the completion display in Bellhome

      Stat increase items
      Yes
      Every one must be collected

      Needle upgrades
      Yes
      All Needle upgrades are required

      Abilities
      Yes
      Includes Ancestral Arts and Silk Skills

      Crests
      Yes
      Every Crest is required

      Tools
      Yes
      Base Tools count; upgraded versions do not add separately

      Bosses
      Only if tied to an item
      Defeating every boss is not required

      Wish quests
      Only if tied to an item
      Completing every Wish is not required

      Individual Fleas
      No
      25 Fleas are needed for Act 3 progression

      Threefold Melody pieces
      No direct percentage
      Required to reach Act 3

      Maps
      No direct percentage
      Required for progression

      Players looking to 100% Silksong should therefore focus on collecting every permanent upgrade and Tool rather than trying to clear every boss or complete every Wish. Keeping track of the Farsight display can help confirm whether a missing percentage is tied to a stat item, an ability, a Crest, or a Tool. The system rewards thorough exploration, but it does not punish players who leave optional bosses or side Wishes unfinished unless those activities guard a completion item.

      A full completion journey still requires careful attention. The list of required collectibles is broad, but the distinction between direct percentage and mandatory progression is useful. By locating the Farsight item early and placing it in Hornet's Bellhome, players can monitor their status and plan routes through Act 3 more effectively. The path to 100% is not simply a boss rush. It is a scavenger hunt through every upgrade category, with a few progression roadblocks that must be cleared along the way.

      For players who find this kind of meticulous completion tracking satisfying, the hunt doesn't have to end with Silksong. Many similar action-platformers reward the same level of thorough exploration, and building a library of such games can quickly add up. If you're looking to expand your collection without overspending, checking out the [cheapest steam keys]( at DealNest is a smart way to pick up new adventures for less.

      After you've finally hit that 100% mark in Hornet's journey, having a few more games lined up at a budget-friendly price keeps the momentum going. Whether it's revisiting other metroidvanias or tackling entirely different completion challenges, saving on the games themselves just makes the next 100% run even sweeter.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

      Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

      Hollow Knight: Silksong's Rite of Rebirth quest strips Hornet of healing and tools, challenging completionists to survive its harsh trials.

      Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in Hollow Knight: Silksong. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind.

      Finding the Twisted Bud

      The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits.

      The real problem starts after pickup. The Twisted Bud is described as consorted mass of ashen vine. Cries out incessantly. Opening the inventory becomes psychological warfare, because the bud screams every single time.

      Greyroot’s “Help” Is a Trap

      After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not.

      Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions:

      • 🚫 Cannot change Crests

      • 🛠️ Cannot equip tools

      • ❤️🩹 Cannot Bind or heal

      That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window.

      Curing the Infection

      The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.”

      Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: Steel Spines.

      Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries.

      Item
      Cost
      Location

      Steel Spines
      260 Rosaries
      Benjin & Crull, Sinner’s Road central cages

      Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops.

      Final Tips for the Rite of Rebirth

      • 💰 Save 260 Rosaries before visiting Benjin and Crull.

      • 🔇 Avoid opening the inventory while carrying the cursed bud.

      • 🧭 Explore Sinner’s Road early to mark the cage location.

      • 🎮 If attempting the infected ending, do it on a second run, not the first.

      The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours.

      Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off.

      That same mindset carries over into real-world gaming purchases. Before committing to a full-price order, it's worth checking whether a better offer is hiding nearby — just like a secret room in Greymoor. [DealNest]( regularly rounds up discounts, promo codes, and bundles across the gaming and tech space, so you can spend less time hunting for bargains and more time actually playing. A little patience rewards exploration in Hallownest, and it can do the same for your wallet.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast

      Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast

      Master the Hollow Knight: Silksong Bell Eater boss with this Beast in the Bells quest guide, covering loadouts, weak points, and phase tactics.

      In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.

      ⚔️ At a Glance

      Detail
      Info

      Boss
      The Bell Eater

      Location
      Bell fast transport tunnels, Act 3

      Quest
      Beast in the Bells

      Weak Points
      Head and rear

      Win Condition
      Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job

      Preparations

      Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.

      Crest Suggestions

      • 🩸 Reaper's Crest – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.

      • 🏗️ Architect's Crest – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.

      Tool Suggestions

      Tool
      Why It Helps

      🪀 Shakra's Rings
      Ricochet around the room and hammer the Eater's weak spots multiple times.

      🎭 Fractured Mask
      Provides a safety net against a fatal attack.

      🪚 Sawtooth Circlet
      Damages nearby enemies with every cloak flap.

      🧵 Reserve Bind
      Acts as emergency silk healing if Hornet runs dry during the fight.

      🐚 Conch Cutter
      Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.

      🗡️ Longclaw
      Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.

      🧪 Plasmium Phial
      Adds a temporary mask of health and can be reused before needing an Alchemist refill.

      Silk Ability Suggestions

      • 🌪️ Thread Storm – Excellent for high damage output on the Bell Eater's vulnerable areas.

      • 🎯 Sharpdart – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.

      Boss Fight: The Bell Eater

      Phase 1

      The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.

      The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.

      Phase 2

      In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.

      This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.

      Reunited with the Bell Beast

      After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the Beastling Call.

      The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.

      Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using [this price tracking tool]( makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles

      Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles

      Master all seven Hollow Knight: Silksong Crests, from Hunter to Shaman, with locations, slot colors, and combat perks that trivialize bosses.

      In Hollow Knight: Silksong, Crests are not just shiny trinkets — they are the backbone of Hornet's entire kit. Seriously, picking the right Crest can make a brutal boss feel like a walk in the park, while the wrong one can leave you tearing your hair out. Each Crest changes your basic melee attacks, dictates the color-coded slots you have for tools, and often brings a special twist like life steal or drill strikes. Whether you're a speedrunner, a support player, or someone who just wants to bonk bosses into next week, there's a Crest for you. Here's the lowdown on all seven Crests discovered so far as of 2026, including where to find them and what makes each one tick.

      Crest
      Starting Slots
      Specialty

      Hunter
      1 White, 1 Red, 1 Yellow, 1 Blue
      Balanced

      Wanderer
      2 Yellow, 1 Red, 1 White
      Speed/support

      Reaper
      1 White, 1 Red, 1 Yellow, 1 Blue
      Heavy combat, silk gain

      Beast
      1 White, 2 Red
      Life steal

      Witch
      1 White, 1 Red, 1 Blue
      Twisted Root life steal

      Architect
      3 Red
      Drill attacks, craft tools

      Shaman
      2 Blue
      Triple Silk Skills

      🎯 Hunter Crest — The Default Option

      The Hunter Crest is the one you wake up with, no farming or key required. It's balanced, giving Hornet one slot each for white, red, yellow, and blue tools. That's handy for learning the ropes. The catch? Its diagonal downward attack can feel a bit wonky during tight platforming bits, so don't be surprised if you whiff a pogo or two. Still, it's a dependable all-rounder until you find something spicier.

      🗝️ Wanderer Crest — Speed & Support

      To snag this one, you'll need to head beneath Moss Grotto and unlock the Bonegrave with a Simple Key. Pebb in Bone Bottom sells one, but at 500 Rosaries it's a real grind early on. Honestly, waiting until you've banked some Rosaries is the smart play. Once inside, head west and follow the path to claim the Wanderer Crest. It kicks off with two yellow slots, one red, and one white, making it a dream for support-focused builds that lean on speed and utility.

      ⚔️ Reaper Crest — Silky Smooth

      When you reach Greymoor, make a beeline for the far west and the Chapel of the Reaper. Clear the arena fight, climb to the top, and the Reaper Crest is yours. This one is much more combat-focused, dishing out heavy strikes and boosting the silk you build from defeated enemies. Its starting slots mirror the Hunter — a balanced set — but the downward strike is way easier to pull off. If pogo-jumping over spikes is your jam, the Reaper Crest is a solid pick.

      🩸 Beast Crest — Life Stealer

      The Beast Crest waits in Hunter's March, at the Chapel of the Beast along the southeastern passage of that gnarly area. You'll need to beat the Savage Beastfly first. It starts with one white and two red slots, and later upgrades add yellow but no blue. The real draw here is the life-stealing ability: Hornet can go berserk and heal by attacking enemies. For aggressive players who hate backing off, this Crest is a total game changer.

      🌿 Witch Crest — Act 2 Exclusive

      This one's locked behind Act Two, and it's no quick pickup. You'll need to finish the Wishes 'Rite of Rebirth' and 'Infestation Operation,' which form the Twisted Root questline across Shellwood and Greymoor. After both are done, head back to Greyroot in Greymoor to receive the Witch Crest. It starts with one white, one red, and one blue slot, with room to add more blue and red later. The ability to summon Twisted Root extensions and steal life from enemies is as creepy as it is useful.

      🛠️ Architect Crest — Twisted Mind

      Head east of the Underworks area to find the Twelfth Architect, who'll sell you the Architect's Key for 110 Rosaries. Keep in mind you need at least 25 tools in your inventory before he'll even consider it. Take that key to the northern part of The Cauldron, unlock the Chapel of the Architect, and claim your prize. The Architect Crest turns Hornet's needle into a drill and lets her craft tools on the fly by spending Silk. It starts with three red slots, with upgrades adding two blue and two yellow — pure damage, no fluff.

      🕸️ Shaman Crest — Silk Skills Galore

      Last but not least, the Shaman Crest only shows up in Act Three. After unlocking Silk Soar, head to the specified spot, run right a screen, and break through to a higher platform just below the ceiling light. Follow the path over spikes, drop down, and dive into a deep pit to find it. Its big selling point? You can equip three Silk Skills at once, each slightly empowered. The trade-off is just two blue slots, so plan your loadout carefully.

      So that's all seven Crests uncovered so far in Hollow Knight: Silksong. Each one can flip the script on how Hornet plays, so don't be shy about experimenting. Whether you're after speed, life steal, drill attacks, or triple Silk Skills, Pharloom has you covered — if you're willing to hunt them down. Now get out there and claim them all. 🕸️

      Before you dive into Pharloom and start tracking down every Crest, it's worth making sure you've got the game in your library at the best possible price. With a title this anticipated, prices tend to fluctuate quickly — especially around launch windows and seasonal sales. If you're looking to grab Hollow Knight: Silksong without overpaying, keep an eye on the latest [game deals today]( to catch discounts the moment they drop. You never know when a solid price cut might appear, and every saved coin is another step toward those expensive tool upgrades.

      Happy hunting, and may your Silk meter always be full.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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    • How to Get the Fractured Mask in Silksong

      How to Get the Fractured Mask in Silksong

      The Fractured Mask in Hollow Knight: Silksong blocks one critical hit then shatters; Mottled Skarr sells this missable Tool in Hunter’s March.

      In Hollow Knight: Silksong, Hornet can dodge, slash, and parkour through an entire kingdom, but even the nimblest protagonist occasionally eats a hit that feels like being swatted by a cathedral bell. That is where the Fractured Mask earns its keep. This blue Tool acts as a crunchy layer of insurance: it protects Hornet from critical damage, breaks in the process, and then patiently waits at a bench to be glued back together. Like most things worth owning in Silksong, it is completely missable. Hunters in a hurry will sprint right past the vendor like a tourist ignoring a perfectly unmarked taco stand. As of 2026, the hunt for this missable Tool still sends players rummaging through Hunter’s March like they lost a contact lens in a carpeted hallway.

      How the Fractured Mask Works

      The Fractured Mask is not just a stylish blue trinket. Its official description says it plainly:

      Shields against critical damage but shatters on impact.
      If shattered, the mask will be repaired while resting at a bench.

      Mechanically, it behaves like a one-use bodyguard made of sugar glass. It takes exactly one terrible idea, does its job, and then evaporates until Hornet sits down for a rest. Think of the Fractured Mask as the cicada husk of defensive tools: impressive, hollow, and single-use until a bench breathes life back into it.

      Scenario
      How the damage is handled
      Fractured Mask result

      Fatal blow
      All damage is completely nullified once
      Shatters

      Hit that deals two hearts or masks
      One heart of extra damage is blocked; the remaining heart still goes through
      Shatters

      Once it shatters, the mask becomes a decorative reminder of poor decisions until Hornet rests at a bench and repairs it.

      Where to Find Mottled Skarr

      The Fractured Mask is sold by Mottled Skarr in Hunter’s March, an early Act 1 area. The secret vendor hides in the room directly above the trapped bench. Unsurprisingly, the game does not roll out a red carpet for this discovery.

      To reach the vendor, players first need the Drifter’s Cloak, which is unlocked by completing the Flexile Pines quest. With that cloak equipped, Hornet can ride the air current at the location marked on the Hunter’s March map to reach the top of a tall shaft. On the top level, the entrance to a seemingly empty room sits on the left. That emptiness is a lie.

      Players should hug the left wall and jump left to enter the secret passage leading to Mottled Skarr. After avoiding the traps, the NPC can be found sitting on the leftmost side of the room. Entering this hideaway is like finding a false back in a suspiciously empty wardrobe, except the wardrobe also has spike traps and a merchant.

      Mottled Skarr’s Inventory

      Mottled Skarr does not have a huge catalog, but he does have exactly what a cautious Hornet needs.

      Item
      Price

      Curveclaw
      140 Rosaries

      Fractured Mask
      260 Rosaries

      Shard Bundle
      50 Rosaries

      For 260 Rosaries, the Fractured Mask is not an outrageous purchase. Players should think of it as a relatively cheap get-out-of-one-mistake pass. The real cost is the detour: climbing the shaft, sniffing out the secret passage, and surviving the traps before the shop even appears.

      The Fine Print: Critical Damage Explained

      The Fractured Mask only reacts to critical damage, which can happen in two specific ways:

      • A hit that deals two hearts or masks of damage to Hornet.

      • A hit that would destroy Hornet’s last heart or mask.

      For fatal hits, the mask fully nullifies all damage once before breaking. For two-heart hits, it shields Hornet from one heart’s worth of extra damage while the remaining one heart of damage still goes through. In both cases, the mask works only once before being destroyed. It is not a reusable shield. It is a crumple zone in a very small, very angry vehicle: it deforms so Hornet does not have to.

      Bottom Line

      The Fractured Mask is one of the earliest and most practical Tools a player can grab in Act 1. It will not carry Hornet through a boss gauntlet, but it will stop one catastrophic hit from ending a run. For the price of 260 Rosaries and a brief detour through some traps, players get a single-use defensive miracle. Just do not expect it to stick around after the chaos. Like a bouncer who stops one flying bottle and then clocks out, it does its job and waits for the bench to call it back.

      Managing Rosaries wisely is half the battle in Silksong, and knowing when to spend or save in-game currency is a skill that carries over to real-world gaming habits. The same mindset that makes you pause before dropping 260 Rosaries on a single-use Tool—asking whether the protection is worth the detour—is exactly what separates a savvy player from one who burns through resources without thinking. Getting the most value out of every purchase, whether it’s a defensive item in Hallownest or a game in your library, comes down to knowing where the good deals actually are.

      Players who appreciate that kind of cost-benefit analysis will find familiar ground in tracking down great prices for their next adventure. Just as the Fractured Mask rewards the hunter who takes a brief detour through traps to reach Mottled Skarr, hunting for the [cheapest steam keys]( on DealNest rewards those willing to look past the storefront. The best bargain is rarely the one sitting in plain sight—it takes a little patience, a little digging, and a willingness to check the hidden corners before you commit your hard-earned currency, whether it comes in the form of Rosaries or a credit card.

      https://dealnesthq.com

      posted in Welcome to The Lore (OOC)
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